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Training

Chapar

The tactics sprint: as many puzzles as you can in three or five minutes. Every five right ones the level climbs, three wrong moves end the run.

Chapar – that was the name of the couriers in Persia who carried messages from station to station, a fresh horse at each. Here you carry puzzles: as many as you can in the time.

  • Three or five minutes, one puzzle after the other – no hint, no solution.
  • A wrong move counts as a mistake, then the next puzzle comes; 3 mistakes end the run.
  • Every 5 right ones the level climbs – from Pupil to Shah.