Training
Chapar
The tactics sprint: as many puzzles as you can in three or five minutes. Every five right ones the level climbs, three wrong moves end the run.
Chapar – that was the name of the couriers in Persia who carried messages from station to station, a fresh horse at each. Here you carry puzzles: as many as you can in the time.
- Three or five minutes, one puzzle after the other – no hint, no solution.
- A wrong move counts as a mistake, then the next puzzle comes; 3 mistakes end the run.
- Every 5 right ones the level climbs – from Pupil to Shah.
A new best!
PupilGuardianSatrapVizierShah
